Indiana Jones Adventures is a supplement to The World of Indiana Jones roleplaying game. It was published by West End Games in 1996. The book provides brief rules for playing the game using the D6 System (instead of the original MasterBook rules), a solitaire adventure introducing the game to new players, and three additional adventures.
Publisher's summary[]
Deep in the heart of the dust-filled pyramid, in a room untouched by human hands for thousands of years, a group of brave adventurers seeks entrance to the main burial chamber. Hieroglyphics sprawl across the walls of the entryway, daring intruders to attempt to penetrate the tomb, promising severe retribution for those foolish enough take the chance...
- "How are we going to get in?"
- "Maybe if we push this stone—"
- "Don't touch that!"
- "Why, nothing's going to happen—"
- "Aaaah..."
Indiana Jones Adventures brings this world of action, archaeology, and mysticism to life. Based on the simple yet flexible D6 System rules, the game thrusts you into the pulse-pounding excitement of the movies in no seconds flat! Herein you'll find all of the skills, equipment, and characters you need to run Indiana Jones scenarios. A solitaire adventure gets you into the game right away, and three multi-player adventures provide enough material to play for hours!
Contents[]
- The World of Indiana Jones D6 rules
- The Carlisle Incident
- On Ice
- The City of Dreams
- The Kweichow Exodus
- Appendix: MasterBook/D6 System Conversion
Indiana Jones role-playing games | |
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The Adventures of Indiana Jones | |
Crystal Death · Judge's Survival Pack · The Golden Goddess Nepal Nightmare · The Fourth Nail Tie-ins: The Temple of the Chachapoyan Warriors | |
The World of Indiana Jones | |
Golden Vampires · Indiana Jones Artifacts · Temple of Doom Sourcebook · Indiana Jones Adventures Sky Pirates and Other Tales · Magic & Mysticism: The Dark Continent Tie-ins: Temple of Seth · Legend of the Long Knife · Wrath of Hecate | |
Related | |