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Indiana Jones and the Last Crusade: The Action Game

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Indiana Jones and the Last Crusade: The Action Game is a 1989 video game adaptation of the movie of the same name by LucasArts. It was released alongside Indiana Jones and the Last Crusade: The Graphic Adventure though it didn't achieve the same level of notoriety as its counterpart.

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Publisher's summaryEdit

The chase is on...all the way to the greatest treasure in history, the Holy Grail. And if you can survive the treacherous caves of Colorado...the medieval catacombs of Venice...the deadly ramparts of Schloss Brunwald...and the cunning traps of the Grail Temple... then you've earned your whip and your hat!

Plot summaryEdit

The first level "The Cross of Coronado" begins with young Indiana Jones in the cave of Utah attempting to find the Cross of Coronado avoiding Fedora's Gang, various hazards, and trying to keep his torch lit. Once the Cross is acquired, the exit to outside opens and Indy escapes on the Circus train. He then has to avoid thugs and animals who protrude from the wagons.

The second level "The Ascent of Castle Brunwald" begins in the Venetian catacombs, where the player has to choose a certain door as part of the copy protection. Then Indy has to avoid falling fire and rats in order to find Richard's shield. Then, Indy can ascend directly to the outside of Caste Brunwald and reach an open window.

The third level "On Board the Zeppelin" has Indy inside D-138 fighting his way through Nazi soldiers, trying to find parts of the Grail Diary. Failure to do so, will make the soldiers move faster. The goal is to reach the biplane exit.

In the final level "The Holy Grail", Indy avoids obstacles and traps in the Temple of the Sun until reaching the Holy Grail.

Behind the scenesEdit

The Sega Genesis port of the game was released in 1992 by U.S. Gold (later Eidos), featuring five levels:

  1. Caves of Utah
  2. Escape on Train
  3. Venice Catacombs
  4. Castle Brunwald
  5. The Holy Grail

The Amiga version provides no epilogue.

The game is noted for its often unforgiving difficulty.

AppearancesEdit

CharactersEdit

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