|The World of Indiana Jones|
|Author||Brian Sean Perry|
|Publisher||West End Games|
The World of Indiana Jones is a role-playing game book written by Brian Sean Perry and published by West End Games. The game was originally intended to be played using WEG's MasterBook rules, but would later be adapted (with the release of Indiana Jones Adventures) to the alternate D6 System rules. It differed from the earlier Indy role-playing game (TSR's The Adventures of Indiana Jones) in that it discouraged gamers from playing as Indy himself, instead advocating the creation of original adventurers. As a consequence, follow-on titles (such as Indiana Jones Magic & Mysticism: The Dark Continent) contain some of the only licensed Indiana Jones stories in which the title character is completely absent.
The book was packaged as part of a kit, along with the MasterBook rule book, two ten-sided dice, and a special deck of cards called the MasterDeck. In addition to describing the elements of the game, the book is noted for containing one of the first comprehensive timelines of Indy's life, weaving together events from The Young Indiana Jones Chronicles, the first three feature films, the Dark Horse comics (including the events from the unpublished Indiana Jones and the Lost Horizon, and Indiana Jones: The Dance of Death), and many of the American and German novels. It also includes a timeline discussing many of the important events in world history during the time of Indiana Jones stories.
If adventure has a name, it must be Indiana Jones.
Now you can travel to exotic lands, challenge ancient mysteries and brave dangers beyond imagining. Plunge into a world of treacherous spies, thrilling chases, arcane artifacts and non-stop excitement with the greatest hero of them all!
The World of Indiana Jones gives you everything you need to begin your adventuring career. Learn how to create a character, and the allies and enemies he's likely to encounter in his travels. Then get ready for the ride of your life with an Indy mini-adventure!
- Chapter One: Character Creation
- Chapter Two: Equipment
- Chapter Three: Special Rules
- Chapter Four: Designing and Running Adventures
- Chapter Five: Allies, Enemies ... and Asps
- Chapter Six: An Era of Adventure
- Mini-Adventure: The Jewel of the Ancients
- Appendix A:
- Appendix B:
- Appendix C:
- Character Profiles
- Character Sheet
- Equipment Chart
- Continental Maps